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> I do like Philippe Gibone's dome, as it is not a standard structure you
> would expect.
Exactly - it works out a lot better for the buildings too, I found that
Geodesic domes made the center buildings *way* too tall. I had to play with
the domes a lot to get a city with a good population density as well as a
decent view for some.
My theory is that with real estate being essentially priceless, they are
GOING to build right to the edge of the dome.
> Something about the landscape outside troubles me though. We
> are on the brink of Valles Marineris, right?
Correct.
> There is an impression of the
> dome going to slide down, to the right.
Interesting. My animation in the IRTC (whoot! Third prize) shows the same
landscape, but the dome is MUCH further inland. The problem I found was
that there was no view from the tram or the highest buildings.
Why go all that distance and go to the trouble of building a city and not
have a view?
So I had to successively move the dome closer and closer to the valley. I
layer height fields to make it blend right, I'll post some more images when
I get the outside finished again. Third time I've moved it, let's hope I
don't have to do all that again.
> Also, it is difficult to judge the
> scale of the Valles...
Scale is 'correct' without vertical exaggeration, but I agree with you. Fog
was supposed to help but didn't seem to much.
The terrain is a bit too flat; I got Leveller to 'curve' the height field
over a globe but that didn't work (the resulting mesh was too big). I'll
post some other images of it.
Render time was 42 hours, so I'm a little reluctant to use an iso surface
for the valley, but the real issue was I couldn't get it to work well with
high resolution height maps.
>hmmm, perhaps some structure within the Valles would
> give us a hint on that... another dome perhaps?
The 'train rails' were supposed to show scale but I need to work on them.
Another dome could be possible, hadn't thought of that. Maybe a road too.
My original concept was a space port, but I put that behind the dome on the
flatter area, so it can't be seen from this angle.
After further thinking about it, I put the space port behind a low set of
hills, as if there was an explosion on landing, you wouldn't want anything
to hit the dome.
> just my 2 dimes worth idea,
> though.
> Otherwise, awsome image.
Thanks! Was it funny though? Maybe no one gets it but me :) Someone at
work suggested changing the guys head angle slightly (and less chunky).
> Oh yes, railing paint. yes, I seem to recognize that one. Nice
> modifications
> too :-)
*lol*
Actually it was TdG_FlackedPaint_Horizontal_1 ... pretty heavily modified
Nothing might be left of the original but a normal ;-)
== John ==
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